package {
	//Imports here


	public class Round {
		private var _acceleration:Number;
		private var _distance:Number;
		private var _distanceToTarget:Number;
		private var _force:Number;
		private var _hit:Boolean;
		private var _mass:Number;
		private var _timeUntilLaunch:Number;

		// Getters and Setters
		public function get acceleration():Number {
			return _acceleration;
		}

		public function set acceleration( setValue:Number ):void {
			_acceleration = setValue;
		}

		public function get force():Number {
			return _force;
		}

		public function set force( setValue:Number ):void {
			_force = setValue;
		}

		public function get mass():Number {
			return _mass;
		}

		public function set mass( setValue:Number ):void {
			_mass = setValue;
		}

		public function get distance():Number {
			return _distance;
		}

		public function set distance( setValue:Number ):void {
			_distance = setValue;
		}

		public function get timeUntilLaunch():Number {
			return _timeUntilLaunch;
		}

		public function set timeUntilLaunch( setValue:Number ):void {
			_timeUntilLaunch = setValue;
		}

		public function get distanceToTarget():Number {
			return _distanceToTarget;
		}

		public function set distanceToTarget( setValue:Number ):void {
			_distanceToTarget = setValue;
		}

		public function get hit():Boolean {
			return _hit;
		}

		public function set hit( setValue:Boolean ):void {
			_hit = setValue;
		}


		public function Round() {
			_acceleration = 0;
			_force = 0;
			_mass = 0;
			_distance = 0;
			_distanceToTarget = 0;
			_timeUntilLaunch = 0;

		}

	}
}

